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<div class="title">Player.cpp</div>  </div>
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<div class="contents">
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="preprocessor">#include &quot;Player.h&quot;</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="preprocessor">#include &quot;ConSoleOutPut.h&quot;</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="preprocessor">#include &lt;SDL.h&gt;</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;</div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;Player::Player(SDL_Surface* _screen, Direction dir, SDL_Rect position)</div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;    : startingPos(position), tailLength(2), increaseTail(0), DirectionPlayer(dir), Snake() , Screen(_screen)</div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;{</div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;    PlayerImg = SDL_LoadBMP(<span class="stringliteral">&quot;player.bmp&quot;</span>);</div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;</div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;    PlayerHeadImg = SDL_LoadBMP(<span class="stringliteral">&quot;playerHead.bmp&quot;</span>);</div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;</div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;    InitDraw_Player();</div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;}</div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;Player::~Player()</div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;{</div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;    SDL_FreeSurface(PlayerImg);</div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;    SDL_FreeSurface(PlayerHeadImg);</div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;}</div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;</div>
<div class="line"><a name="l00025"></a><span class="lineno"><a class="code" href="class_player.html#adbedf72ff713fb76dd010d68ad3be184">   25</a></span>&#160;<span class="keywordtype">bool</span> <a class="code" href="class_player.html#adbedf72ff713fb76dd010d68ad3be184" title="플레이어 충돌 체크.">Player::CrashCheck</a>(SDL_Rect other)</div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;{</div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;    <span class="keywordflow">for</span>(<span class="keywordtype">int</span> i = 0 ; i &lt; tailLength ; i++)</div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;    {</div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;        <span class="keywordflow">if</span>(Snake[i].x == other.x &amp;&amp; Snake[i].y == other.y)</div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;        {</div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;            <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;        }</div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;    }</div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;    <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;}</div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;</div>
<div class="line"><a name="l00041"></a><span class="lineno"><a class="code" href="class_player.html#a2865af37879fb66858f82d8a88453521">   41</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="class_player.html#a2865af37879fb66858f82d8a88453521" title="플레이어의 물리적 계산 루프">Player::Updata</a>()</div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;{</div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;    Control_Player();</div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;    Moving_Player();</div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;    <span class="keywordflow">if</span>(increaseTail &gt; 0)</div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;    {</div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;        tailLength++;</div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;        Snake[tailLength].x = playerPos.x;</div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;        Snake[tailLength].y = playerPos.y;</div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;        increaseTail--;</div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;    }</div>
<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;    <span class="keywordflow">else</span></div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;    {</div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;        <span class="keywordflow">for</span>(<span class="keywordtype">int</span> i = 0 ; i &lt; tailLength ; i++)</div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;        {</div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;            Snake[i].x = Snake[i+1].x;</div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;            Snake[i].y = Snake[i+1].y;</div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;        }</div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;        Snake[tailLength].x = playerPos.x;</div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;        Snake[tailLength].y = playerPos.y;</div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;    }</div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;}</div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;</div>
<div class="line"><a name="l00073"></a><span class="lineno"><a class="code" href="class_player.html#ad141ea844ac82f2447d986d964d1e8a7">   73</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="class_player.html#ad141ea844ac82f2447d986d964d1e8a7" title="플레이어 렌더링 부분">Player::Render</a>()</div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;{</div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;    <span class="keywordflow">for</span>(<span class="keywordtype">int</span> i = 0 ; i &lt; tailLength ; i++)</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;    {</div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;        SDL_BlitSurface(PlayerImg, NULL, Screen, &amp;Snake[i] );</div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;    }</div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;    SDL_BlitSurface(PlayerHeadImg, NULL, Screen, &amp;Snake[tailLength] );</div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;}</div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;SDL_Rect Player::GetPlayerPos()</div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;{</div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;    <span class="keywordflow">return</span> playerPos;</div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;}</div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;<span class="keywordtype">void</span> Player::IncreaseTail()</div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;{</div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;    increaseTail = 5;</div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;}</div>
<div class="line"><a name="l00094"></a><span class="lineno"><a class="code" href="class_player.html#a8bfc8c4d58b9767c45e395d4455b2724">   94</a></span>&#160;<span class="keywordtype">void</span> <a class="code" href="class_player.html#a8bfc8c4d58b9767c45e395d4455b2724" title="플레이어 초기화 부분">Player::InitDraw_Player</a>()</div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;{   </div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;    <span class="keywordflow">for</span>(<span class="keywordtype">int</span> i = 0 ; i &lt;= tailLength ; i++)</div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;    {</div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;        Snake[i].x = (startingPos.x + i ) * 5;</div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;        Snake[i].y = startingPos.y*5;</div>
<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;    }</div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;    tailLength=2;</div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;    increaseTail = 0;</div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;    playerPos.x = Snake[tailLength].x;</div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;    playerPos.y = Snake[tailLength].y;</div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;    DirectionPlayer = dirRIGHT;</div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;    <span class="keywordflow">for</span>(<span class="keywordtype">int</span> i = 0 ; i &lt; tailLength ; i++)</div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;    {</div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;        SDL_BlitSurface(PlayerImg, NULL, Screen, &amp;Snake[i] );</div>
<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;    }</div>
<div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;    SDL_BlitSurface(PlayerHeadImg, NULL, Screen, &amp;Snake[tailLength] );</div>
<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;}</div>
<div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;<span class="keywordtype">void</span> Player::Control_Player()</div>
<div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;{</div>
<div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;    <span class="comment">//. 키보드입력</span></div>
<div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;    SDL_Event event;</div>
<div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;    <span class="comment">// handle에 이벤트가 있다면,</span></div>
<div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;    <span class="keywordflow">if</span>( SDL_PollEvent( &amp;event ) )</div>
<div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;    {</div>
<div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;        <span class="keywordflow">if</span>( event.type == SDL_KEYDOWN )</div>
<div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;        {</div>
<div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;            <span class="comment">// 눌린 키에 대한 동작을 설정해준다.</span></div>
<div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;            <span class="comment">// message 화면에 미리 설정한 메시지를 넣는다.</span></div>
<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;            <span class="keywordflow">switch</span>( event.key.keysym.sym )</div>
<div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;            {</div>
<div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;            <span class="keywordflow">case</span> SDLK_UP: </div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;                <span class="keywordflow">if</span>(DirectionPlayer != dirDOWN)</div>
<div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;                    DirectionPlayer = dirUP;</div>
<div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;                <span class="keywordflow">break</span>;</div>
<div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;            <span class="keywordflow">case</span> SDLK_DOWN: </div>
<div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;                <span class="keywordflow">if</span>(DirectionPlayer != dirUP)</div>
<div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;                DirectionPlayer = dirDOWN; </div>
<div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;                <span class="keywordflow">break</span>;</div>
<div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;            <span class="keywordflow">case</span> SDLK_LEFT: </div>
<div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;                <span class="keywordflow">if</span>(DirectionPlayer != dirRIGHT)</div>
<div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;                DirectionPlayer = dirLEFT; </div>
<div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;                <span class="keywordflow">break</span>;</div>
<div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;            <span class="keywordflow">case</span> SDLK_RIGHT: </div>
<div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;                <span class="keywordflow">if</span>(DirectionPlayer != dirLEFT)</div>
<div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;                DirectionPlayer = dirRIGHT; </div>
<div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;                <span class="keywordflow">break</span>;</div>
<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;            }</div>
<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;        }</div>
<div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;    }</div>
<div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;}</div>
<div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;<span class="keywordtype">void</span> Player::Moving_Player()</div>
<div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;{</div>
<div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;    <span class="comment">//. 플레이어 이동</span></div>
<div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;    <span class="keywordflow">switch</span>( DirectionPlayer )</div>
<div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;    {</div>
<div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;    <span class="keywordflow">case</span> dirUP: </div>
<div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;        playerPos.y-=5;</div>
<div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;        <span class="keywordflow">break</span>;</div>
<div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;    <span class="keywordflow">case</span> dirDOWN: </div>
<div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;        playerPos.y+=5;</div>
<div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;        <span class="keywordflow">break</span>;</div>
<div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;    <span class="keywordflow">case</span> dirRIGHT: </div>
<div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;        playerPos.x+=5;</div>
<div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;        <span class="keywordflow">break</span>;</div>
<div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;    <span class="keywordflow">case</span> dirLEFT: </div>
<div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;        playerPos.x-=5;</div>
<div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;        <span class="keywordflow">break</span>;</div>
<div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;    }</div>
<div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;</div>
<div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;}</div>
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